AI Insights · Timothy · October 2025
Top Sandbox Games Performance in Australia, Q3 2025
Explore the performance trends of the top sandbox games in Australia for Q3 2025, including downloads, revenue, and active users from a unified platform perspective.
In the third quarter of 2025, the sandbox gaming landscape in Australia saw notable trends across the top five applications, as reported by Sensor Tower. These insights provide a snapshot of weekly downloads, revenue, and active users on a unified platform.
Roblox from Roblox Corporation demonstrated a significant increase in weekly revenue, reaching approximately $326K by the end of September. The game experienced a fluctuating download trend, beginning with 51.1K weekly downloads and dipping to 36.3K in mid-August before rebounding to 56K by quarter's end. Active users showed variability, peaking at over 2.1M in mid-August and stabilizing around 2M towards the close of the quarter.
Minecraft: Dream it, Build it! by Mojang saw a steady climb in revenue, finishing the quarter at approximately $63.7K per week. Downloads remained relatively stable, averaging around 3.4K weekly. Active users initially declined from 42.8K in early July to 24.3K in mid-September, before slightly increasing to 29.7K.
Melon: Sandbox by Payge Ltd maintained consistent revenue figures, hovering around $3K weekly. Download numbers showed an upward trend, beginning at 3.2K and concluding at 3.5K. Active users remained stable throughout the quarter, with a slight increase from 122.7K to 129.2K.
Growtopia, published by Ubisoft, presented a varied revenue pattern, beginning with $860 and peaking at $3.5K in early July, then stabilizing around $1K. Downloads were minimal but consistent, averaging around 30 weekly, while active users fluctuated slightly around 250.
LEGO® Bluey by StoryToys Limited, a newcomer released mid-August, started with a high revenue of $3.9K, dropping to about $1.3K by September's end. Downloads saw an initial spike at 7K, followed by a decline to approximately 1.4K. Active users increased from 526 to 1.6K over the same period.
These data insights from Sensor Tower reveal the dynamic nature of sandbox games in Australia, highlighting trends in user engagement and monetization. For more detailed analytics, visit Sensor Tower's website.